Farmer
Start with a wheat field in the Southfields. Feed the town and the mines.
220 gold to startAerath is a planet you can fly from orbit down to the cobbles of Crownspire. Its market runs on a server: farmers feed the mines, miners feed the smithies, shopkeepers turn it all into gold, and the prices you find were set by every other house in your realm.

Start with a wheat field in the Southfields. Feed the town and the mines.
220 gold to startStart with a shaft on Ironback Ridge. Ore feeds the smithies that make everyone's tools.
200 gold to startStart with a trading post in the Merchant Quarter. Turn the market's goods into gold.
260 gold to startSign in with a link or a passkey, name your house, and pick a kingdom with room. Your first building is already working when you land.
Raise fields, mine shafts, smithies and shopfronts. Open a shop, choose its trade, buy from the wholesalers and put goods on the shelves.
Every item takes an asking price. Cheap goods sell first, dear ones sell less, and the dearest send shoppers back out the door.
Every house in your kingdom buys and sells into one market. Prices drift with stock, so what your neighbours build changes what your goods are worth.
Every kingdom has a name of its own and a market of its own. When one fills, the next is founded. Kingdoms across the sea, and the long-haul shipments between them, are the road ahead.
The charter seats your house in a realm and keeps it there through every kingdom and trade route that follows. Founders keep their names on the first rolls. During the open beta every account may raise a house.