KKINGDOM MERCHANT
A LIVING FANTASY ECONOMY · OPEN BETA

Raise a merchant house on a world that keeps trading while you sleep.

Aerath is a planet you can fly from orbit down to the cobbles of Crownspire. Its market runs on a server: farmers feed the mines, miners feed the smithies, shopkeepers turn it all into gold, and the prices you find were set by every other house in your realm.

Crownspire and its harbour on the world of Aerath

Farmer

Start with a wheat field in the Southfields. Feed the town and the mines.

220 gold to start

Miner

Start with a shaft on Ironback Ridge. Ore feeds the smithies that make everyone's tools.

200 gold to start

Shopkeeper

Start with a trading post in the Merchant Quarter. Turn the market's goods into gold.

260 gold to start
HOW IT PLAYS

One shared market. Your prices. Real time.

  1. 1

    Take a charter

    Sign in with a link or a passkey, name your house, and pick a kingdom with room. Your first building is already working when you land.

  2. 2

    Build and stock

    Raise fields, mine shafts, smithies and shopfronts. Open a shop, choose its trade, buy from the wholesalers and put goods on the shelves.

  3. 3

    Set your prices

    Every item takes an asking price. Cheap goods sell first, dear ones sell less, and the dearest send shoppers back out the door.

  4. 4

    Read the market

    Every house in your kingdom buys and sells into one market. Prices drift with stock, so what your neighbours build changes what your goods are worth.

Every kingdom has a name of its own and a market of its own. When one fills, the next is founded. Kingdoms across the sea, and the long-haul shipments between them, are the road ahead.

FOUNDER'S CHARTER

One payment. A house for good.

The charter seats your house in a realm and keeps it there through every kingdom and trade route that follows. Founders keep their names on the first rolls. During the open beta every account may raise a house.

Start playingOne-time purchase